Thursday 23 February 2012

Research 2

Paul Peccia is Freelance Designer and Environment Artist where he produces various companies for level design for environmental modelling. As he studied Animation Art and design at the Art Institute of Fort Lauderdale, graduating Magna Cum Laude. As 3-D modelling become his inspiration from the first opening software Unreal Editor where he started experimenting tools as he realise the education and purpose he needed, was by creating his own world of environments. Since Game art and technology have always been his personal passion from the first experience with level design from the environment he created was the game called ‘’Doom’’ and ‘’Warcraft II’’.
By the time in 2005 Peccia join a collaboration of team with telented level designer called the ''Ultimate community Map Pack'' by helping him to discover his talent from more knowledge as a level designer, later on leaded the artist towards his career in game industry with Nintendo Wii,Xbox 360 and PC.

From company with:

Dino Strike (N-FUSION Interactive, 2010)
Position: Lead Game Designer / Lead Level Desginer / Gameplay Scripter

Martian Panic (N-FUSION Interactive, 2010) Position: Lead Level Designer / Environmental Art Director / Level Scripting

Medieval Games (N-FUSION Interactive, 2009) Position: Technical Artist

Buck Fever (N-FUSION Interactive, 2009) Position: Producer / Game Designer / Lead Technical Artist

Hour of Victory (N-FUSION Interactive, 2007)
Position: Level Designer


Here I found some example from the artist website of his 3-D work.

From the release of first shooter game called Killing Floor (2010) where the artist shows to create the gameplay. By setting the environment of the game from an urban style using the main element of architecture based from his home town in Western New York. As the artist is trying to provide a different type of gameplay and visual experience by trying to create unique geometry, from dramatic light and layout to shows a distinctive side of reality.


Example: Lighting


Since what I like about his 3-D work is the object that he uses between reality and 3-D world by making something based on simple geometry, that he uses is to create real life object that is visualised to make 3-D. Showing the ideal of his work from the development of geometry and added UV map texture of lighting.

http://www.peccia.net/index.html

Suburbia 2:

Suburbia: Overhead Normal











Some example
Maya modeling and UV mapping :

Suburbia: Mini Van

Suburbia: Gazebo

Suburbia: Theater Sign

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