Saturday, 18 February 2012

Research 1

In my research I found information about this unknown artist name Alex Galuzin who is game level designer and game environment artist. From graduating 2009 from Ringling College of art and design in B.F.A in Computer Animation located in Florida. As Galuzin passion is to contribute towards the community of other artist from designers from the creator World of Level Design.com and http://3denvironmentdesign.com/
As his work explore the virtue of 3-D world from game design and environment using his personal blog to upload most of his work that he is currently working. By exploring the inspiration of games environment and research based on the game Grand Theft Auto (G.T.A 5). The interest from visual quality of the game world using some example of images from the game trailer, by showing the environmental sight that is used in GTA towards communicating his idea, how much amount of polygon and texture tell a story to communicate the certain aspect the field of the environment from a visual realistic 3-D life of reality.

As Left 4 Dead 2 is a first shooter video survival horror game where the storyline is based in horror from worldwide of human being transformed into zombie creature from violence of killing innocent human being by infecting them within 28 days later to become one of them. As US military has a safe place to evacuate many American survivors. As the four survivor member are immune to the disease by trying killing all zombies, as dialogue follows different story of those characters from a first shooter game. By surviving there way to fight throw the infected area towards human extinction.

Here is some example of his work I found from the website http://www.3denvironmentdesign.com/

I found this example from the game L4D2 (Left 4 Dead 2) House of Menorca that the artist created which kinda looks like a mansion. I was interested the visual quality amount work that is used to make the scenery and texture more realistic. That I couldn’t believe my own eyes. Since I watched the video of the first shooter where the game player explore the interior building of different floors from a full exportable environment, that shows the empty indoor building from interior texture and space.

Where I was able to download the actual file that artist linked on his website. But sadly I couldn't able open the file.

Example:

The enviroment of L4D2 (Left 4 Dead 2)

House of Menorca uses mostly lighting.
from a fully exterior and interior where its fully textured where i found a highlighted image of the 3-D design.











Here another exmaple of the game L4D2: Hospital Hallway with Switchable Lights/Doors

Images

















Features:

Full scene featuring an activated switch which turns on the lights and unlocks a door down the

hallway
  • Sound fx
  • Outputs/Inputs set up through logic_relay
  • Can be used as L4D2 prefab or instance.
  • Detailed and ready to use
  • Textures and models are standard that come with Valve’s L4D2




http://alexgaluzin.com/blog/gta-v-trailer-environments/


Sunday, 12 February 2012

Game designer

As the concept of the game design it needs to have good storyline and background information of art. That a good video game designer needs to have mix of traditional art and computer based art skills, from specialised area. As it goes from categories of artist including animators, texture, character modeller, object modeller and concept artist etc. Since Industry people demands good art from professional ways from a good quality of work, based on section of element from how Video game are designed from virtual 3-D dimension from environment and character based. Even through a concept artist will always do purely traditional art by bring up ideas to life.

As artist is specialise in different area as I research to learn the programme that artist would often use is 3-D software from Maya or 3-Ds Max and Photoshop. To design the character and environment in specialised 3-D environment.

Where my interest is about level designer, where artist I found information from Wikipedia that level designer in game industry is known for environment design. As many games designer in game industry also have many level designers as their job is to arrange the assets to create level to interest the player aesthetically, into pleasing the player from world they interact. As Environmental artist Models the object of the environment by generating the texture from the objects models throw layers by creating to make it look realistic using the following 3-d programme of Maya and 3Ds Max while using Photoshop to create the texture. As there are no uses of creating models and texturing of people or creatures from these assets, as environment artist should have good understanding planning and thoughts. Even through a level Designer needs requirement to master the amount level to create landscapes even building to make it look realistically? Such as using software called Unreal Editor which I found out about the software recently, which is a level editor that is used to create the context of the environment based on Unreal engine of different levels where other game engine uses this software for example,Unreal Tournament 2004.

Tuesday, 7 February 2012

Game Industry

In the industry of game design many company use 3-D software called Maya where they often they produce anonymous ways of exploring to the virtue world of game players to interactive towards audience to play. Seeing what place and mission it takes throw from action and moment what the story of the game participate. Since games Industry is one of the fastest growing marketing in worldwide over $1 billion from millions of viewers.

As audience often play many Games throw narrative of genre from an Fantasy Adventure ,action Adventure ,strategy ,shooters or Life simulation and others more. From over decades of time as games has developed from arcade towards Video games from console into later playing throw online as internet started to exist.

Since Games didn’t just wasn’t simple as baby games were but became complex from an Adult videogame based on reality of this life, and purpose towards designing to entertain audience in able to became part of the virtue world more realistic. From a general ways of showing games has to have an adult audience game is providing the realistic of the outside world and characters to be more as human form. By exploring the hidden secret and concept to understand the theme verified facing nature of the human interaction to un- puzzles the game.
Which is one of the nature of game player is wanting to complete the mission when ever its game over.

http://www.animationarena.com/getting-into-video-game-industry.html



Tuesday, 31 January 2012

Toys Story



When Pixar were starting to develop the animation more longer by capable of making feature film.That later brought the idea for inital talk with disney to make Toy Story from the element of the short film Tin Toy.
Since the company Pixar never planned to make film that was 81 minutes long base on the frame rate. The company decided to ahead that Disney asked them to make using the storyline of Tin Toy.As the animation that Disney and Pixar argeed to make sequal version of Tin Toy Christmas later on called it Toys Story.

From the later development Toys Story was planned throw out the whole production by changing the dynamic of the characters from Tin Toy from characters called Buzz Lightyear and Woody.
Since the film began with animated storyboard by helping to guide the animators throw development using the badgets of 110 staff. By challenging animators to build every geometric shapes in 3-D from the planning of the film based on environments and characters. As each character were modeled with clay, by planning aimated storyboard by helping to guide the animators developing the characters using 27 animators towards making the film ,using 400 computers to model by animating to make the characters,since Lassetar wanted to everything to be realistic from a world sence of history .

Here i found Behind the scences video making of Toys Story 3 using from a similar production how first Toys story was made.

http://www.youtube.com/watch?v=0qGlL3J1ZKQ

As each of the character from Toys Story had to be modeled articulation and motion control that were to be coded by able to allow each characters to move in a variety of ways realistic in human action. Since one of the most complicted character is Woody that he was required 723 motion controls from 212 for his face and 58 for his mouth.
Even to sync the characters facial expression towards adding the actors voices as the animators spent a week per 8 seconds of animation. After the animators completed the sences by developing a new storyboard later aimators started adding shading,lighting,visual effects and last finally used 300 computers to processe the rendering of the film.

Pixar Team: 110 staff working on Toys Story.

Which later released Novemeber 1995 ,from budget of $30 million later became worldwide towards $361,958,736 box office.As the film beacome sensacion hit from a first 3-D film in History.As considered to be one of the greatest and most revolutionary film in history of animation.

Sunday, 8 January 2012

Knick Knack


Knick Knack is 5th short that animated film ,directed by John Lassester. Which is final short Pixar made film from a hardware company where premiered in 1989 with SIGGRAPH.Until the success of Toys Story.

As the animation of the storyline starts of on a bookshelf filled with vacation souvenirs of toys having fun as a Snowman name Knick is in a globe sitting by itself. By later seeing a doll in a bikini gaining attention by pointing out Knick to join in,as the snowman method is to break out of the globe. Throwing ramming the igloo to breaking the glass, throw later using the hammer from the snowman carrot nose. Which dose not go accroding to plan by trying to escape as the last and final escape is using the TNT which blast of in an explosion causing the globe to tip over the egde of the shelf by falling down , while twisting the globe by the time Knick found an exit door. When escaping Knick found himslef free by landing on fishbowl later walking towards seeing a pretty mermaid as finally being free before it was too late. As the globe went in by trapping Knick for the second time.





wekipeida:Information

Saturday, 7 January 2012

Tin Toy

Tin Toy is the forth short film animation that Pixar made during 1988 directed by John Lasseter. Using the first element of human form in 3-D.As the animation of Tin Toy was originally planned as ''A Tin Toy Christmas'' for half-hour long television special.
Later won an Academy Award for ther Best Animated Short in 1989 from the first computer generated animation to receive an Oscar.

As the short film is based on living room as the mechanical one-man band name Tinny,and the baby name Billy. Between interacting two characters as the expression when Tinny is delighted to play with Billy until until his expression changes when he find out how destructive Billy can be.As Tinny slowly ecsapes from Billy by hiding beneath the couch.As Billy trys to catch Tinny, when Tinny discovers dozen of other Toys were terrified to come out throw same experience. As Tinny soon realised when Billy was crying on the hardwood floor, Tinny later fealt bad as he decided to play with Billy. Since Billy picked up Timmy by shaking him violently later put Timmy on the floor gently as Billy had somthing to play around was a cardboard box by running off with the bag on his head as Tinny follows while the credits sequence roll with animator name.

Red's Dream

http://www.youtube.com/watch?v=VA1vZ8wJTys

Red's Dream is a short animated film that produce by Pixar Animation studio after the making Juxo Jr , later became well known for its company after naming the company pixar, which was released in 1987. As known for Pixar short animated feature film with an organic character using the circus clown name Lumpy.

Wekipeida:

According to Lasseter in the short's audio commentary, Ed Catmull wanted the Pixar staff to make a film using the Pixar Image Computer and the rendering software Chapreyes. Lasseter began to develop the story of a circus clown who is upstaged by his own unicycle while at the same time, animators William Reeves and Eben Ostby starting working on their own separate ideas. Ostby had wanted to animate a bicycle, and Reeves began working on a city during a rainy night. Ultimately, the three combined their ideas, which resulted in the creation of Red's Dream